

Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting Improved feedback, waypoint design and tutorials Dramatic new end sequence using Hydro Kinetic abilities All new mechanics, puzzles and combat added Exclusive new levels to explore throughout the game

Ability to shoot and engage in combat while climbing or hanging Use floating cover on the surface or during underwater combat Grab bouyant object to use as dynamic cover in water More responsive and smooth cover transitions Turn corners while in cover and engage in flanking maneuvours Reload times reduced for better combat flow Rebalanced Sonic Rounds for more effective combat Instant ammo collection features eliminates unneccessary button presses AI enhancements and performance improvements Greater variety of ammo earlier in the game Destructable object system reworked for greater feedback and effectiveness Dynamic aim reticule adapts to different ammo types and combat behaviour Individual bone based enemy lock on feature (depending on difficult setting) Ability to manipulate floating objects to solve bouyancy based puzzles Exclusive new environments introduce new physics based puzzles Improved lock-on effect for electric cable puzzles New SFX added to various feedback systems Re-mastered audio and improved sound design Spectacular new environments introduced Re-designed locations add variety and drama Removed invasive reactionary animations after being wiped out by water Increased speed of recovery after being wiped out by water Eliminated undesirable situations where the character was swept out of player control Reworked Kate's bracing animation and responsiveness Dramatic new ending completes the story arc Hydro Kinetic powers brought into the main story New mechanics designed around the deeper narrative Compelling new cutscenes and dramatic twists New in game video communications enhance the narrative without disrupting gameplay Dramatic new plot points shed light on the back story and the Prophecy of Malthus Mila characters role has been enhanced with compelling new scenes

Characterisation improved with remastered voice acting and additional scenes Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order) Various animations refined to provide better feedback Speed of movement through vents increased and animations improved Jump distance more accurate relative to movement speed New high resolution RippleMap simulation responds to characters and objects Enhanced particle system and improved performance Improved reflection and refraction mapping Enhanced character DripMapping technology

Improved lighting and shadowing solutions Hugely improved particle systems throughout the game Enhanced environmental lighting throughout the game Here's is a feature list of improvements with Hydrophobia Prophecy, due May 9th: We've created something now we're all very proud of." We've been committed heart and soul to this project. "We're a bit of a slow starter and we made mistakes in the beginning, but we've got there in the end. The game features a fan feedback system called Darknet which supports contextually augmented comments feeding DED's servers. "We want to be the first game and the first developer that truly has a one-to-one connection with the community," Jones said.
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"We've honed, refined and developed the stuff people liked, and we've added a bunch of new stuff that's gone down really well in usability tests." PSN's version will launch after PC and supports Move. "The game is now hugely longer," said studio boss Pete Jones. "It's also not the original and it's also not Pure." Hydrophobia Pure released on Xbox 360 back in December. "It's Hydrophobia 1.5, really," said Dark Energy's Deborah Jones. It has an expanded storyline with new voice talent. The game's cover system has been improved with combat now available when you're climbing. If at first you don't succeed then listen to fan feedback and then re-release with 70 percent new stuff.
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Xbox 360 has had Hydrophobia all to itself but now developer Dark Energy Digital announce it will be arriving on PS3 and PC too, with about 70% new stuff.Įxisting levels have been reworked they reveal and sports a "proper, dramatic new ending" along with new voice actors.
